![]() The majority of the week is uneventful, with smaller items like birthdays or a conversation between characters popping up, but on the weekends you have to figure out how you want to manage your time. There is a bit of a Persona flavor to how the calendar plays out. Petra, a princess from another kingdom who talks in stilted or broken sentences as she tries to learn the local language was one of my favorites as well.Ī major component of Fire Emblem: Three Houses is how you spend your time between battles. Others have quirkier personalities, like Bernadetta, who never wants to leave her room, or the incredibly intelligent but lazy and nap-prone Linhardt. Some of the personalities were a bit more predictable, like the friendly but always-ready-for-a-fight Caspar, or Hubert, who is a dour, serious servant of Edelgard. Each one of the houses has its own cast of characters (though most of them can be cross-recruited with some effort). My primary playthrough has been committed to the Black Eagles, led by Edelgard. There are three houses, as indicated in the title, that your protagonist can choose from. Some of these conversations go exactly how you would expect, while others offer genuine surprises and lots of warm, endearing moments that made me feel something for the characters. ![]() Part of this is due to the generally excellent voice acting, and another part of this is owed to the relationship system that allows characters to get closer through a handful of different mechanisms. That is still the case here, but I would say that they lean more towards the memorable side as more care has been taken to flesh out the characters than in prior games. By now the Fire Emblem series has a wide cast of characters to its credit, with some being highly memorable and others somewhat forgettable. The characters are in many ways my favorite part of the game, which somewhat surprised me. This creates a tremendous level of replay value not usually found in the series, as each of the branches is not only a well-told story, but also presents a bevy of different characters for your protagonist to grow close to. Fire Emblem: Three Houses resolves this by having a quartet of story paths (despite the Three Houses moniker, as one of them has a fork in the road that presents two very different scenarios in and of themselves). It felt somewhat like an incomplete package. At the same time, as good as the game was, fans were a bit miffed at the idea of having their narrative broken up between different games, and choices having to be made when you purchase and not just play the game. That was an interesting idea that added a slightly different perspective on the same story, with some new outcomes. The one variation to this was when Nintendo released the almost Pokemon-like Fire Emblem Fates, which came in a few different flavors with Conquest, Birthright and Revelation, presenting different characters and stories after a certain chapter as you chose from a branching path. It takes a linear story and has allowed me to put my own stamp on how the gameplay pans out, if not the tale itself. The story itself really did not change much, but the series has presented more options for character class growth, the ability for characters to form bonds and in some instances, even have kids that are influenced by those bonds. ![]() Over the last few new releases, the Fire Emblem series has really embraced flexibility. That being said, I can safely say that this release not only met, but exceeded just about all of my expectations. So right off of the bat, Fire Emblem: Three Houses was one of my most anticipated games in years due to its pedigree. There is just something about the mix of tactical, turn-based strategy and RPG progression elements that draws me in more effectively than almost any other game genre. I sunk so much time into games like Fire Emblem, Shining Force, Warsong and more over the years. ![]() The strategy / RPG genre has always appealed to me. I have been a fan of the series since it first was introduced here in the United States. Fire Emblem: Three Houses by developers Koei Tecmo Games Co., LTD., Nintendo and publisher Nintendo- Nintendo Switch review written by Nick with a purchased copy.įire Emblem: Three Houses is a game that takes a familiar formula, adds a lot of new elements to it, and manages to produce an ambitious and entertaining strategy / RPG hybrid that I found almost impossible to put down.Īdmittedly, the Fire Emblem has always hit my sweet spot.
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